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Thandu Nagaraj

Time To Fly -  Team Project , It is a story of flocks  of New Zealand  native Tui, in which they set out a great journery across the land as they set their tree free from the danger of human destruction. This Project undertaken for the Graduate Diploma of Advanced 3D Productions incorporating live-action footage both on location and blue screen studio miniature, 3D creatures, and matte painting. Utilizing Maya, Mental Ray, and Nuke all within a 32bit full HD pipeline with linux platform .we completed the entire process in 7weeks

As for myself . As a modelling lead responsible to model tui bird as realistc as possible,addintion to that worked on texturing of the bird and animating the tree and flocks of birds in the last shots . Inorder to make the bird realistic ,we met up with bird curator of Auckland Museum to take closer reference on anatomy and feathers of Tui bird. As well as the physical reference, we also built up our own video archive of Tui and other birds with similar flying pattern from online science community

Making of

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Incipiens  -   This is  fully 3D abstract piece was our teams first large project . This story all about a man’s struggle to overcome his depression over his life time in reverse chronological order, however he fails tragically. Especially in the world we live in today where there is constant conflict and economic recession, depression could easily succumb and devour our lives to the extent where some of us may lose the sense of direction and purpose in our lives.

In this Project each of us focused on our strengths to complete this complex production. In pre-production we created a formidable task for ourselves with the abstract story line and unique painterly style. We had a great time coming up with solutions for the many technical challenges that confronted us.

Making of

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Making Of Incipiens - A good way to get to see who we are and how we organized ourselves on Team BathnFork, what our goals for the project were and some of our methods.

 

 

 

 

Robotic Spherical HDRI Capture - R&D Team Project     This team effort resulted in a the research, design, and physical creation and testing of a robotic device for spherical HDR image capture for use in image based lighting(IBL). A Presentation encompasing the entire project can be viewed at hdrlabs.com. The animation below was created as an into for one of the project research presentations.

Making of

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Still Life - Individual Project     3D recreation of practical lighting and photograpy, by designing and photographing a still life in the studio, taking it into Maya and creating it anew in 3D.

This video is a presentation I gave upon completion of the project.

Making of

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This is a online game designed for motorola for promoting their new mobiles

Responsible for modeling and texturing of all the elements in the game

 

 

 

 

This is a Tv commercial for RAZER sound card  

Responsible for Modeling and texturing of all the elements in the commercial

 


 

 

 

This a Print Add for Thoshiba laptops

Responsible for Modeling and texturing of all the elements in the Add